InworldAudioEdgeAsset | Inherits from: InworldEdgeAsset
Specialized edge asset for audio data filtering within graph workflows in the Inworld framework.
Extends the base edge functionality to evaluate audio data validity and control audio flow.
This asset can be created through Unity’s Create menu and used to add audio-specific routing to conversation flows.
Used for implementing audio processing gates and audio data validation in AI conversation systems.
Properties
Methods
Reference
EdgeTypeName
A constant stringAudioEdge, mainly used in generating the Json.
Did not use in the runtime.
Returns
Type:string
MeetsCondition
Evaluates whether the input data meets the audio condition for this edge. Checks if the input data contains valid audio information and determines edge traversal. The behavior is controlled by the m_AllowedPassByDefault setting - if true, valid audio passes; if false, invalid audio passes.Parameters
| Parameter | Type | Description |
|---|---|---|
| inputData | InworldBaseData | The input data to evaluate for audio content validity. |
Returns
Type:bool