Inworld.Innequin
Included in InworldAI.Full only.
This module is used to implement our default 3D avatar within the Inworld AI framework.
Assembly Definition References
- Inworld.AI
- Inworld.Assets
- Unity.TextMeshPro
Module structure
- This folder contains all the files of Inworld Integration for Innequin. It requires Inworld.AI and Inworld.Assets assemblies, and it builds to Inworld.Innequin assembly.
- Data/: Contains the
FaceTransformData
that specifically for Innequin avatars, separated from default one. - Materials/: Contains the Innequin model or the sample scene related material assets.
- Models/: Contains the Innequin
.fbx
based model. - Prefabs/: Contains Innequin related prefabs.
- Scenes/: Contains the sample scene
InnequinBasic
. - Scripts/: Contains Innequin related scripts, mainly for how to process facial animation data for Innequin.
- Shaders/: Used for generating facial materials.
- Textures/: Contains Innequin related textures.
- faceExports/: Contains all the facial animation sprites.
- MaterialTextures/: Contains all the textures for materials.
- Data/: Contains the