Inworld.RPM
Included in InworldAI.Full only.
This module is used to implement the ReadyPlayerMe 3D avatar within the Inworld AI framework.
Assembly Definition References
- Inworld.AI
- Inworld.Assets
- Unity.TextMeshPro
Module structure
- This folder contains all the files of Inworld Integration for Ready Player Me avatars. It requires Inworld.AI and Inworld.Assets assemblies, and it builds to Inworld.RPM assembly.
- Avatars/: Contains the
.glb
format models used in the sample scenes. - LightData/: Contains the pre-baked lightmap for sample scenes.
- Prefabs/: Contains Innequin related prefabs.
- 2D Interaction/ Contains 2D prefabs, including chat bubbles and other UI canvas objects that appear as screen overlays.
- 3D Interaction/ Contains 3D prefabs, including chat bubbles that appear in the world spaces.
- Character/ Contains Inworld Character prefabs templates that based on Ready Player Me avatars.
- Scenes/: Contains the sample scene
SampleBasic
. - Scripts/: Contains the scripts that used in the RPM based samples.
- UI/: Contains the scripts that are used specifically in the UI of the demos.
- Shaders/: Contains the shaders used for rendering rooms and monitors in the sample scene.
- Thumbnails/: Contains RPM based avatar thumbnails that used in the sample scene.
- Avatars/: Contains the