Where to find
- In the Content Browser, open the Settings menu.
- Enable “Show Plugin Content”.
- Navigate to
/Plugins/InworldAssets.
Do not edit plugin assets in place. Copy what you need into your project (
/Game/...) and modify the copies so you can update the plugin safely later.What’s included
Folder structure and representative assets:-
Animals
- Bird

- Meshes:
- Static
SM_Pigeon_L - Skeleton:
SM_Pigeon_L_SM_Pigeon_L
- Static
- Materials:
M_pigeon - Textures:
T_pigeon_AlbedoTransparency,T_pigeon_Normal - Physics/Skeleton:
SM_Pigeon_L_SM_Pigeon_L_PhysicsAsset,SM_Pigeon_L_SM_Pigeon_L_Skeleton
- Meshes:
- Cat

- Meshes:
- Static
SM_Cat_L - Skeleton:
SM_Cat_L_SM_Cat_L
- Static
- Materials:
M_cat - Textures:
T_cat_AlbedoTransparency,T_cat_Normal - Physics/Skeleton:
SM_Cat_L_SM_Cat_L_PhysicsAsset,SM_Cat_L_SM_Cat_L_Skeleton
- Meshes:
- Dog

- Meshes:
- Static
SM_Dog_L - Skeleton:
SM_Dog_L_SM_Dog_L
- Static
- Materials:
M_dog - Textures:
T_dog_AlbedoTransparency,T_dog_Normal - Physics/Skeleton:
SM_Dog_L_SM_Dog_L_PhysicsAsset,SM_Dog_L_SM_Dog_L_Skeleton
- Meshes:
- Bird
-
Building
- Door

- Meshes:
SM_Door_L - Materials:
M_wall_door - Textures:
wall_door_AlbedoTransparency,wall_door_Normal
- Meshes:
- Wall
- Meshes:
SM_Wall_L
SM_Wall_Door_L
SM_HalfWall_L
- Materials:
M_wall,M_halfWall - Textures:
wall_*,halfWall_*
- Meshes:
- Windows
- Meshes:
SM_WallWindow1_L
SM_WallWindow2_L
- Materials:
M_glass,M_wallWindow,M_wallWindow1 - Textures:
wallWindow1_*,wallWindow2_*
- Meshes:
- Door
-
Objects
- Bulb

- Meshes:
SM_Bulb_L - Materials:
M_bulb_emissive,M_bulb_glass,M_bulb_tin - Textures:
T_bulb_tin_AlbedoTransparency,T_bulb_tin_Normal
- Meshes:
- Button

- Meshes:
SM_Button_L,SM_Button_Base_L - Materials:
M_button - Textures:
button_AlbedoTransparency,button_Normal
- Meshes:
- Lever (single/double)
- Meshes:
SM_Lever_Single_LSM_Lever_Single_Base_L
SM_Lever_Double_LSM_Lever_Double_Base_L
- Materials:
M_lever,M_lever_double - Textures:
lever_*
- Meshes:
- Rocks (1–3)
- Meshes:
SM_Rock_1_L
SM_Rock_2_L
SM_Rock_3_L
- Materials:
M_rock_1,M_rock_2,M_rock_3 - Textures:
T_rock_?_AlbedoTransparency,T_rock_?_Normal
- Meshes:
- Shapes
- Cone:
SM_Cone_L,M_cone,cone_*
- Cube:
SM_Cube_L,M_cube,cube_*
- Cylinder (Regular/Tall/Wide):
SM_Cylinder50cmTall_L
SM_Cylinder1mTall_L
SM_CylinderWide_L
- Icosahedron:
SM_Icosahedron_L,M_icosahedron
- Octahedron:
SM_Octahedron_L,M_octahedron
- Plane:
SM_FlatPlane_L,M_flatPlane,flatPlane_*
- Pyramid:
SM_Pyramid_L,M_pyramid
- Torus:
SM_Torus_L,M_torus,torus_*
- Cone:
- Switch

- Meshes:
SM_Switch_L,SM_Switch_Base_L - Materials:
M_switch - Textures:
switch_*
- Meshes:
- Trees (1–3)
- Meshes:
SM_Tree_1_L
SM_Tree_2_L
SM_Tree_3_L
- Materials:
M_tree_1,M_tree2,M_tree3 - Textures:
T_tree?_AlbedoTransparency,T_tree?_Normal
- Meshes:
- Weapons
- Gun:
SM_Gun_L,M_gun,T_gun_*
- Sword:
SM_Sword_L,M_sword,T_sword_*
- Gun:
- Bulb
Naming conventions
- Meshes:
SM_* - Materials:
M_* - Textures:
T_*(e.g.,*AlbedoTransparency,*Normal) - Physics assets:
*_PhysicsAsset - Skeletons:
*_Skeleton
How to use
- Drag meshes (SM_*) into your level; default materials are already assigned.
- Create Material Instances from base materials (M_*) to tweak colors/roughness without editing plugin assets.
- Replace textures (T_*) in your instances to reskin objects quickly.
- For characters/animals, physics and skeleton assets are included; retarget or extend in your project as needed.
Troubleshooting
- Can’t see the content: enable “Show Plugin Content” and ensure the plugin is enabled in
Edit > Plugins. - Materials not showing: verify the mesh uses the expected material slot or apply your Material Instance.
- Want to customize: copy assets to
/Game/...first; avoid editing in/Plugins/....