> ## Documentation Index
> Fetch the complete documentation index at: https://docs.inworld.ai/llms.txt
> Use this file to discover all available pages before exploring further.

# Assets

The InworldAssets plugin is a lightweight content library used by Runtime templates. It ships meshes, materials, and textures for quick prototyping. It does not include gameplay logic or example levels.

## Where to find

1. In the Content Browser, open the Settings menu.
2. Enable "Show Plugin Content".
3. Navigate to `/Plugins/InworldAssets`.

<Note>
  Do not edit plugin assets in place. Copy what you need into your project (`/Game/...`) and modify the copies so you can update the plugin safely later.
</Note>

## What's included

Folder structure and representative assets:

* Animals
  * Bird
    <img src="https://mintcdn.com/inworldai/i7gbzPrYM3UcHBkP/img/unreal/templates/assets/assets_bird.png?fit=max&auto=format&n=i7gbzPrYM3UcHBkP&q=85&s=3e29a86eae824b999ce0bed1c4448544" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_bird.png" />
    * Meshes:
      * Static `SM_Pigeon_L`
      * Skeleton: `SM_Pigeon_L_SM_Pigeon_L`
    * Materials: `M_pigeon`
    * Textures: `T_pigeon_AlbedoTransparency`, `T_pigeon_Normal`
    * Physics/Skeleton: `SM_Pigeon_L_SM_Pigeon_L_PhysicsAsset`, `SM_Pigeon_L_SM_Pigeon_L_Skeleton`
  * Cat
    <img src="https://mintcdn.com/inworldai/i7gbzPrYM3UcHBkP/img/unreal/templates/assets/assets_cat.png?fit=max&auto=format&n=i7gbzPrYM3UcHBkP&q=85&s=8f3b52936776c5f6d9d76a578b7add5f" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_cat.png" />
    * Meshes:
      * Static `SM_Cat_L`
      * Skeleton: `SM_Cat_L_SM_Cat_L`
    * Materials: `M_cat`
    * Textures: `T_cat_AlbedoTransparency`, `T_cat_Normal`
    * Physics/Skeleton: `SM_Cat_L_SM_Cat_L_PhysicsAsset`, `SM_Cat_L_SM_Cat_L_Skeleton`
  * Dog
    <img src="https://mintcdn.com/inworldai/i7gbzPrYM3UcHBkP/img/unreal/templates/assets/assets_dog.png?fit=max&auto=format&n=i7gbzPrYM3UcHBkP&q=85&s=1af02bedbd323486c32048659d3dc807" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_dog.png" />
    * Meshes:
      * Static `SM_Dog_L`
      * Skeleton: `SM_Dog_L_SM_Dog_L`
    * Materials: `M_dog`
    * Textures: `T_dog_AlbedoTransparency`, `T_dog_Normal`
    * Physics/Skeleton: `SM_Dog_L_SM_Dog_L_PhysicsAsset`, `SM_Dog_L_SM_Dog_L_Skeleton`

* Building
  * Door
    <img src="https://mintcdn.com/inworldai/i7gbzPrYM3UcHBkP/img/unreal/templates/assets/assets_door.png?fit=max&auto=format&n=i7gbzPrYM3UcHBkP&q=85&s=350de47d82f054456a8f6c19f6d20531" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_door.png" />
    * Meshes: `SM_Door_L`
    * Materials: `M_wall_door`
    * Textures: `wall_door_AlbedoTransparency`, `wall_door_Normal`
  * Wall
    * Meshes:
      `SM_Wall_L`
      <img src="https://mintcdn.com/inworldai/i7gbzPrYM3UcHBkP/img/unreal/templates/assets/assets_wall.png?fit=max&auto=format&n=i7gbzPrYM3UcHBkP&q=85&s=ab911c3f07cfbbbed9f60b51f14ac40d" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_wall.png" />
      `SM_Wall_Door_L`
      <img src="https://mintcdn.com/inworldai/i7gbzPrYM3UcHBkP/img/unreal/templates/assets/assets_wall_door.png?fit=max&auto=format&n=i7gbzPrYM3UcHBkP&q=85&s=4f23401381d85f6a3821d69b2a71361c" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_wall_door.png" />
      `SM_HalfWall_L`
      <img src="https://mintcdn.com/inworldai/i7gbzPrYM3UcHBkP/img/unreal/templates/assets/assets_halfdoor.png?fit=max&auto=format&n=i7gbzPrYM3UcHBkP&q=85&s=a7895f49445e80aa3e8f6ae8fcb4811b" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_halfdoor.png" />
    * Materials: `M_wall`, `M_halfWall`
    * Textures: `wall_*`, `halfWall_*`
  * Windows
    * Meshes:
      `SM_WallWindow1_L`
      <img src="https://mintcdn.com/inworldai/i7gbzPrYM3UcHBkP/img/unreal/templates/assets/assets_window1.png?fit=max&auto=format&n=i7gbzPrYM3UcHBkP&q=85&s=98a586abd922f5ee71cf64653f52ced5" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_window1.png" />
      `SM_WallWindow2_L`
      <img src="https://mintcdn.com/inworldai/Ru0DOk6O0OWcfhMg/img/unreal/templates/assets/assets_window2.png?fit=max&auto=format&n=Ru0DOk6O0OWcfhMg&q=85&s=0c3d89646ed704f370f68a29fa03b490" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_window2.png" />
    * Materials: `M_glass`, `M_wallWindow`, `M_wallWindow1`
    * Textures: `wallWindow1_*`, `wallWindow2_*`

* Objects
  * Bulb
    <img src="https://mintcdn.com/inworldai/i7gbzPrYM3UcHBkP/img/unreal/templates/assets/assets_bulb.png?fit=max&auto=format&n=i7gbzPrYM3UcHBkP&q=85&s=efee227e3d0fcb57a83b682e150ae6ee" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_bulb.png" />
    * Meshes: `SM_Bulb_L`
    * Materials: `M_bulb_emissive`, `M_bulb_glass`, `M_bulb_tin`
    * Textures: `T_bulb_tin_AlbedoTransparency`, `T_bulb_tin_Normal`
  * Button
    <img src="https://mintcdn.com/inworldai/i7gbzPrYM3UcHBkP/img/unreal/templates/assets/assets_button.png?fit=max&auto=format&n=i7gbzPrYM3UcHBkP&q=85&s=0484ed36aaa39aa6e3bbce935c447e29" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_button.png" />
    * Meshes: `SM_Button_L`, `SM_Button_Base_L`
    * Materials: `M_button`
    * Textures: `button_AlbedoTransparency`, `button_Normal`
  * Lever (single/double)
    * Meshes:
      `SM_Lever_Single_L`
      `SM_Lever_Single_Base_L`
      <img src="https://mintcdn.com/inworldai/i7gbzPrYM3UcHBkP/img/unreal/templates/assets/assets_lever_sngl.png?fit=max&auto=format&n=i7gbzPrYM3UcHBkP&q=85&s=50440a7bc4ed4d5febb9897919b7d266" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_lever_sngl.png" />
      `SM_Lever_Double_L`
      `SM_Lever_Double_Base_L`
      <img src="https://mintcdn.com/inworldai/i7gbzPrYM3UcHBkP/img/unreal/templates/assets/assets_lever_dbl.png?fit=max&auto=format&n=i7gbzPrYM3UcHBkP&q=85&s=1ae450b20918860f7a7d99bd1650d2c6" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_lever_dbl.png" />
    * Materials: `M_lever`, `M_lever_double`
    * Textures: `lever_*`
  * Rocks (1–3)
    * Meshes:
      `SM_Rock_1_L`
      <img src="https://mintcdn.com/inworldai/i7gbzPrYM3UcHBkP/img/unreal/templates/assets/assets_rock1.png?fit=max&auto=format&n=i7gbzPrYM3UcHBkP&q=85&s=a75f34197c51cfdbfc436c3dd84d909c" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_rock1.png" />
      `SM_Rock_2_L`
      <img src="https://mintcdn.com/inworldai/i7gbzPrYM3UcHBkP/img/unreal/templates/assets/assets_rock2.png?fit=max&auto=format&n=i7gbzPrYM3UcHBkP&q=85&s=16fcdc53d1d91decbbfad96629b0c511" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_rock2.png" />
      `SM_Rock_3_L`
      <img src="https://mintcdn.com/inworldai/i7gbzPrYM3UcHBkP/img/unreal/templates/assets/assets_rock3.png?fit=max&auto=format&n=i7gbzPrYM3UcHBkP&q=85&s=23aaeafeb6ad3c1e3ce49ec98f8a3866" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_rock3.png" />
    * Materials: `M_rock_1`, `M_rock_2`, `M_rock_3`
    * Textures: `T_rock_?_AlbedoTransparency`, `T_rock_?_Normal`
  * Shapes
    * Cone: `SM_Cone_L`, `M_cone`, `cone_*`
      <img src="https://mintcdn.com/inworldai/i7gbzPrYM3UcHBkP/img/unreal/templates/assets/assets_cone.png?fit=max&auto=format&n=i7gbzPrYM3UcHBkP&q=85&s=854cc4d9f0549e39c4ba5c357623222c" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_cone.png" />
    * Cube: `SM_Cube_L`, `M_cube`, `cube_*`
      <img src="https://mintcdn.com/inworldai/i7gbzPrYM3UcHBkP/img/unreal/templates/assets/assets_cube.png?fit=max&auto=format&n=i7gbzPrYM3UcHBkP&q=85&s=c0c31587cfa622dfc4b697f47f7e5e84" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_cube.png" />
    * Cylinder (Regular/Tall/Wide):
      `SM_Cylinder50cmTall_L`
      <img src="https://mintcdn.com/inworldai/i7gbzPrYM3UcHBkP/img/unreal/templates/assets/assets_cylinder_r.png?fit=max&auto=format&n=i7gbzPrYM3UcHBkP&q=85&s=7ec3b41eb0023de9ea22a6f3f1b4edfa" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_cylinder_r.png" />
      `SM_Cylinder1mTall_L`
      <img src="https://mintcdn.com/inworldai/i7gbzPrYM3UcHBkP/img/unreal/templates/assets/assets_cylinder_t.png?fit=max&auto=format&n=i7gbzPrYM3UcHBkP&q=85&s=182e6bb6d20e68e47f86865a41807c5d" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_cylinder_t.png" />
      `SM_CylinderWide_L`
      <img src="https://mintcdn.com/inworldai/i7gbzPrYM3UcHBkP/img/unreal/templates/assets/assets_cylinder_w.png?fit=max&auto=format&n=i7gbzPrYM3UcHBkP&q=85&s=2d9a4d74bcb4c8109eb35bc88ab629ae" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_cylinder_w.png" />
    * Icosahedron: `SM_Icosahedron_L`, `M_icosahedron`
      <img src="https://mintcdn.com/inworldai/i7gbzPrYM3UcHBkP/img/unreal/templates/assets/assets_ico.png?fit=max&auto=format&n=i7gbzPrYM3UcHBkP&q=85&s=de90260e6d95613d27b7ca44c6b2aa8b" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_ico.png" />
    * Octahedron: `SM_Octahedron_L`, `M_octahedron`
      <img src="https://mintcdn.com/inworldai/i7gbzPrYM3UcHBkP/img/unreal/templates/assets/assets_octa.png?fit=max&auto=format&n=i7gbzPrYM3UcHBkP&q=85&s=d68876147a541cfa958abf0fbb09e4f6" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_octa.png" />
    * Plane: `SM_FlatPlane_L`, `M_flatPlane`, `flatPlane_*`
      <img src="https://mintcdn.com/inworldai/i7gbzPrYM3UcHBkP/img/unreal/templates/assets/assets_plane.png?fit=max&auto=format&n=i7gbzPrYM3UcHBkP&q=85&s=6718f00abca8a7224d347b46a72de33b" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_plane.png" />
    * Pyramid: `SM_Pyramid_L`, `M_pyramid`
      <img src="https://mintcdn.com/inworldai/i7gbzPrYM3UcHBkP/img/unreal/templates/assets/assets_pyramid.png?fit=max&auto=format&n=i7gbzPrYM3UcHBkP&q=85&s=7592133d71a5572739c0c0e2b77f4e7e" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_pyramid.png" />
    * Torus: `SM_Torus_L`, `M_torus`, `torus_*`
      <img src="https://mintcdn.com/inworldai/i7gbzPrYM3UcHBkP/img/unreal/templates/assets/assets_torus.png?fit=max&auto=format&n=i7gbzPrYM3UcHBkP&q=85&s=055854acc65c43491f6496ca48bd01ee" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_torus.png" />
  * Switch
    <img src="https://mintcdn.com/inworldai/i7gbzPrYM3UcHBkP/img/unreal/templates/assets/assets_switch.png?fit=max&auto=format&n=i7gbzPrYM3UcHBkP&q=85&s=fb8ae295e09e439393f3a1bc7564f8a2" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_switch.png" />
    * Meshes: `SM_Switch_L`, `SM_Switch_Base_L`
    * Materials: `M_switch`
    * Textures: `switch_*`
  * Trees (1–3)
    * Meshes:
      `SM_Tree_1_L`
      <img src="https://mintcdn.com/inworldai/i7gbzPrYM3UcHBkP/img/unreal/templates/assets/assets_tree1.png?fit=max&auto=format&n=i7gbzPrYM3UcHBkP&q=85&s=9e9a42fea28ad488660481074e1d9018" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_tree1.png" />
      `SM_Tree_2_L`
      <img src="https://mintcdn.com/inworldai/i7gbzPrYM3UcHBkP/img/unreal/templates/assets/assets_tree2.png?fit=max&auto=format&n=i7gbzPrYM3UcHBkP&q=85&s=919c1b0bc267fcf0078e146a05cad124" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_tree2.png" />
      `SM_Tree_3_L`
      <img src="https://mintcdn.com/inworldai/i7gbzPrYM3UcHBkP/img/unreal/templates/assets/assets_tree3.png?fit=max&auto=format&n=i7gbzPrYM3UcHBkP&q=85&s=b2be985053c183cafe2a5028ae641c6e" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_tree3.png" />
    * Materials: `M_tree_1`, `M_tree2`, `M_tree3`
    * Textures: `T_tree?_AlbedoTransparency`, `T_tree?_Normal`
  * Weapons
    * Gun: `SM_Gun_L`, `M_gun`, `T_gun_*`
      <img src="https://mintcdn.com/inworldai/i7gbzPrYM3UcHBkP/img/unreal/templates/assets/assets_gun.png?fit=max&auto=format&n=i7gbzPrYM3UcHBkP&q=85&s=c81fabfca959072977a7ab6023f4a342" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_gun.png" />
    * Sword: `SM_Sword_L`, `M_sword`, `T_sword_*`
      <img src="https://mintcdn.com/inworldai/i7gbzPrYM3UcHBkP/img/unreal/templates/assets/assets_sword.png?fit=max&auto=format&n=i7gbzPrYM3UcHBkP&q=85&s=d668689486e975e413589075af279ec1" alt="" width="541" height="528" data-path="img/unreal/templates/assets/assets_sword.png" />

## Naming conventions

* Meshes: `SM_*`
* Materials: `M_*`
* Textures: `T_*` (e.g., `*AlbedoTransparency`, `*Normal`)
* Physics assets: `*_PhysicsAsset`
* Skeletons: `*_Skeleton`

## How to use

* Drag meshes (SM\_\*) into your level; default materials are already assigned.
* Create Material Instances from base materials (M\_\*) to tweak colors/roughness without editing plugin assets.
* Replace textures (T\_\*) in your instances to reskin objects quickly.
* For characters/animals, physics and skeleton assets are included; retarget or extend in your project as needed.

## Troubleshooting

* Can't see the content: enable "Show Plugin Content" and ensure the plugin is enabled in `Edit > Plugins`.
* Materials not showing: verify the mesh uses the expected material slot or apply your Material Instance.
* Want to customize: copy assets to `/Game/...` first; avoid editing in `/Plugins/...`.
