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Prefabs

Prefabs

ModulePrefabDescription
Inworld.AIInworldCharacterThe basic 2D InworldCharacter for player communication when connected.
InworldControllerThe player controller for interacting with InworldCharacters.
SplashScreenA splash screen loaded at the beginning of the scene.
BubbleLeftA left chat bubble generated in the 2D chat panel.
BubbleRightA right chat bubble generated in the 2D chat panel.
CharacterButtonUsed for generating InworldCharacters in the sample 2D scene.
PlayerController2DUsed in the sample 2D scene for handling player communication, including generating dialogues and recording audio.
Inworld.AssetsAudioTestCanvasA UI canvas used in the AudioTest scene. It includes a volume bar, a dropdown for selecting audio input, and a mute button.
BubbleLeftA left chat bubble generated in the 3D chat panel.
BubbleRightA right chat bubble generated in the 3D chat panel.
PlayerController2D VariantThe editable variant of the PlayerController2D prefab.
ChatScreenA general 3D canvas used for both 3D characters (Innequin or RPM).
Inworld.EditorInworldControllerThe editable variant of InworldController.
Inworld.InnequinInworldCharacter3DThe basic Inworld Innequin Character prefab.
PlayerControllerInnequinThe basic PlayerController in the Innequin sample scene.
Inworld.RPMBubbleLeftA left chat bubble generated in the PlayerController's chat panel.
BubbleRightA right chat bubble generated in the PlayerController's chat panel.
EmotionPanelThe PlayerController's panel specifically used in the sample scene of emotion.
TokenCanvasThe PlayerController's panel specifically used in the sample scene of custom token.
PlayerControllerRPMThe default 3D PlayerController in sample scenes as well as in the Editor's generated prefab.
RoomThe Room model used in the 3D scene.
Alice the GuideThe default sample character in the demo scene.
InworldRPMCharacterThe default Ready Player Me version of InworldController prefab.