Inworld Scene Data
InworldSceneData is the scriptableObject
for an InworldScene. While you can create it locally, it is intended to be downloaded from the server. An InworldScene is stored in the InworldController, and it contains characters. For each Unity Scene, you should prepare an InworldController containing an InworldScene.

Inspector Variables
Variable | Description |
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Full Name | The MR Code for the InworldScene |
Short Name | The short name for the InworldScene. This is also the file name that is saved locally at Assets/Inworld.AI/Resources/ |
Description | The InworldScene description |
Characters | A list of InworldCharacterData |
Triggers | A list of triggers for the scene |
Properties
Property | Description |
---|
ShortName | Gets the short name for the InworldScene. Please note that ShortName is also used as the stored file name in your resources. It is not uniquely retrievable from the server. Please ensure that your data of ShortName is unique to prevent data collision. |
API
Function | Return Type | Description | Parameters |
---|
CopyFrom | void | Copies the data from another InworldScene with the same fullName . | rhs: The reference for the InworldSceneData to copy |