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Animation Showcase

This room showcases the various animations supported by the Innequin and Ready Player Me avatars and how they are used to create immersive characters when powered by Inworld's platform. In this room you can walk around and talk to the various Inworld characters and trigger different animations to see how the characters react.

Playground Animation Showcase

Interaction

In this room there are a variety of world space UI panels that the player can interact with. By using the crosshair in the center of the screen the player can highlight UI elements in the environment. When an element is interactable the crosshair will turn green. This means you can click using the Left Mouse Button to interact with the UI. You can use this feature to select dropdown items and click buttons in order to activate different animations and emotions.

Gesture Interaction

⚠️ Note: When speaking with the characters animations are triggered automatically through your interactions. These may conflict with the animations you play through the UI panels and produce unexpected results.

Gestures

The Gestures showcase allows you to play any of the gesture animations found within the Gesture Layer of Inworld's Animator Controller. These are typically triggered through changes in emotion.

Gestures Showcase

Emotions

The Emotions showcase allows you to set the current emotion of two Inworld characters, one using the Innequin avatar and one using Ready Player Me.

Emotions Showcase

For more information on animations in the Inworld Unity SDK, see here.