Player
The InworldPlayer Node is responsible for allowing the player to interface with inworld characters.
Configuration
Given Name
The name of the player. If an Inworld session is configured with this player before it is started, characters in the session will refer to the player by this name.
Target Character
The Inworld character that the player has targeted. If the player is talking, audio data will be routed to this character.
Talking
If the microphone audio should be forwarded to the target character if available.
Conversing
signal conversing_start(InworldCharacter)
Emitted when the player has selected the character as a target.
signal conversing_stop(InworldCharacter)
Emitted when the player has deselected the character as a target.