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Trigger Showcase

This showcase focuses on triggers.

Trigger

The robot will react to the player entering each area. Each area is a BP_TriggerBox_SendCustomEvent that will send a custom event to the robot corresponding to the area entered by the player.

Trigger Box Custom Event

In the studio, this character has a list of goals corresponding to these areas. Each goal will invoke conversation having the robot declare that they are going to patrol the respective area. In addition to this, a user-defined event will be sent.

Studio

The robot has a BP_InworldMoveToTargetOnTrigger component that will react to the user-defined event.

Move to Custom Trigger