The Inworld Actions Menu provides a quick way to setup Blueprint assets to be used as Inworld Players. Simply right-click your Player Blueprint, and select
Inworld Actions >
Setup as Inworld Player.
This action will add and configure multiple components to the selected blueprint.
You may configure what components are added to the Player through the Inworld Actions Menu by accessing
Project Settings >
If you require more control on how your Inworld Player is setup, you can change, add, or remove the default components.
See Inworld Player.