Realtime TTS-2 is live. Built for realtime conversation that feels human. Learn more

Character Studio deprecation

The legacy Inworld Character Studio has been retired. This guide explains what changed and how to rebuild your characters with the Inworld Agent Runtime.

What changed

The legacy Character Studio (characters, scenes, knowledge, triggers, variables, interactions, integrations, voice studio, custom pronunciations, player profiles) is no longer available. The workflows that used to live in Studio have moved to the Inworld Portal and the Inworld Agent Runtime.

If you previously used Studio to author and host characters end-to-end, you'll now compose the same capabilities — knowledge retrieval, safety, long-term memory, expressive voice, emotion, and relationship modeling — directly in your engine or backend using the Runtime SDKs and templates.

From Studio to Runtime

Inworld has been pioneering character-first, real-time AI interaction since our inception — characters that form relationships, express emotions, remember conversations, and respond naturally through voice.

Runtime is Inworld's AI orchestration platform that takes that character-building expertise and exposes it as a composable toolkit. You get all of Studio's capabilities — knowledge retrieval, safety checks, long-term memory, expressive voice synthesis — with full visibility and control over how your characters are built and run.

Build your character with Runtime

Pick the platform that matches your stack and follow the corresponding Character template to recreate (and extend) your Studio workflow.

Unity

The Unity AI Runtime SDK provides the components you need to build AI characters directly in your Unity project.

  • Build your own character — Step-by-step guide to authoring a character by editing graph data, swapping personas, and wiring up the character interaction scene.
  • Character Interaction Demo by Primitives — A runnable demo that combines LLM, TTS, and STT primitives into a complete character interaction. Use it as a reference for composing your own.

Unreal Engine

The Unreal Agent Runtime SDK brings Inworld's character authoring directly into your editor.

  • Character template — A comprehensive system for AI character interaction, including character and player components, profiles, dialogue and emotion graphs, voice, and lip-sync.

Node.js

If you're building a backend or web experience, start from the Node.js Voice Agent template.

  • Voice Agent template — A full conversational character implementation that you can customize end-to-end.

Where Studio features live now

Studio conceptRuntime equivalent
Characters / scenesCharacter templates in Unity, Unreal, or Node.js
KnowledgeKnowledge primitives (see the Unity Knowledge demo)
Voice studio / pronunciationsRealtime TTS, Voice cloning, Custom pronunciation
Triggers / variables / integrationsCompose with the Runtime graph and your own application logic
Player profilesPlayer components in the Unity and Unreal Character templates

Next steps

Need help migrating a specific Studio workflow? Reach out via the in-app support widget or the Inworld community.