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APIs

Synthesize speech (streaming)

Send text, receive audio chunks over HTTP as they are generated

You send text, the server returns audio chunks over HTTP as they are generated. Playback can begin before the full synthesis is complete, significantly reducing time-to-first-audio.

Best for real-time applications and conversational AI when you want low-latency playback without managing a persistent connection. Each request accepts up to 4,000 characters.

For the lowest latency, use the WebSocket API. For long-form content such as audiobooks, podcasts, or voiceovers, use the Async API. For tips on optimizing latency, see the latency best practices guide.

HTTP request and response framing

Send POST https://api.inworld.ai/tts/v1/voice:stream with Authorization: Basic <INWORLD_API_KEY> and Content-Type: application/json. Use the Portal's Base64 credentials unchanged, without encoding them again. Keep the key on your server; see Authentication for browser and mobile token options.

bash
curl --no-buffer 'https://api.inworld.ai/tts/v1/voice:stream' \
  --header "Authorization: Basic $INWORLD_API_KEY" \
  --header 'Content-Type: application/json' \
  --header 'Accept: application/json' \
  --data '{
    "text": "Hello, world!",
    "voiceId": "Ashley",
    "modelId": "inworld-tts-2",
    "audioConfig": { "audioEncoding": "PCM", "sampleRateHertz": 48000 }
  }'

The JSON response is newline-delimited JSON (NDJSON): one JSON object per line, not SSE (data: events) or a single JSON document. Each successful message wraps its payload in result. Audio is Base64-encoded inside result.audioContent, not raw audio in the HTTP body. Example lines below use placeholders for the audio bytes:

json
{"result":{"audioContent":"<base64-audio>","usage":{"processedCharactersCount":13,"modelId":"inworld-tts-2"}}}
{"result":{"audioContent":"<base64-audio>","usage":{"processedCharactersCount":0,"modelId":"inworld-tts-2"}}}

A network read may contain part of a line or several lines. Buffer until a newline, parse each complete object, and Base64-decode its audio independently. Do not call response.json() on the whole streaming response or concatenate Base64 strings before decoding. Process a final non-empty line at EOF too. Timestamp-only messages can arrive after the audio; keep reading until EOF.

Request fieldMeaning
textUp to 4,000 UTF-16 code units per HTTP streaming request
voiceIdUse the exact voiceId from List voices, such as Ashley
modelIdSet explicitly; choose from Models, for example inworld-tts-2
audioConfig.audioEncodingEncoding of the decoded audio bytes; see the table below
audioConfig.sampleRateHertzRequested output sample rate in Hz; configure your PCM player to match

The non-streaming endpoint accepts 2,000 UTF-16 code units, while this endpoint accepts 4,000. In JavaScript, text.length measures this unit; some emoji count as two. An oversized request returns INVALID_ARGUMENT (code 3) with a message such as text length should not exceed 4000 characters. SDK versions can enforce their own smaller limits or split text into multiple requests. Set modelId explicitly and consult the documentation for the installed SDK version instead of relying on its default model or chunk size.

Choose an audio encoding

The table below compares common streaming choices; it is not the full encoding list. The API also exposes OGG_OPUS, ALAW, MULAW, and FLAC. See the audioConfig.audioEncoding API reference for the complete enum and format descriptions.

EncodingDecoded bytes in an HTTP stream
PCMRaw signed 16-bit little-endian samples, with no WAV header; suitable for a PCM playback queue
LINEAR16A complete WAV header in every audio chunk; do not feed the headers to a raw PCM player or concatenate chunks as one ordinary WAV file
WAVA streaming WAV header in the first audio chunk only
MP3Compressed audio; use an MP3-capable streaming decoder/player

The encoding names describe the audio after Base64 decoding. PCM and LINEAR16 contain the same sample format but have different framing.

Read the stream in Node.js

This server-side example uses Node.js 20+ built-in fetch. onAudio receives decoded PCM bytes; enqueue them for playback or write them to a raw PCM file. A raw PCM file needs its sample rate and channel count supplied to the player.

javascript
async function streamSpeech(text, onAudio, { signal } = {}) {
  const response = await fetch('https://api.inworld.ai/tts/v1/voice:stream', {
    method: 'POST',
    headers: {
      Authorization: `Basic ${process.env.INWORLD_API_KEY}`,
      'Content-Type': 'application/json',
      Accept: 'application/json',
    },
    body: JSON.stringify({
      text,
      voiceId: 'Ashley',
      modelId: 'inworld-tts-2',
      audioConfig: { audioEncoding: 'PCM', sampleRateHertz: 48000 },
    }),
    signal,
  });
  if (!response.ok) {
    const body = await response.text();
    let message = body;
    try {
      const payload = JSON.parse(body);
      message = (payload.error ?? payload).message ?? body;
    } catch { /* An intermediary may return a non-JSON error. */ }
    throw new Error(`HTTP ${response.status}: ${message}`);
  }
  if (!response.body) throw new Error('Missing response stream');

  const decoder = new TextDecoder();
  let pending = '';
  let processedCharacters = 0;
  async function consume(line) {
    if (!line.trim()) return;
    const message = JSON.parse(line);
    if (message.error) throw new Error(message.error.message ?? 'Synthesis failed');
    const result = message.result;
    processedCharacters += result?.usage?.processedCharactersCount ?? 0;
    if (result?.audioContent) {
      await onAudio(Buffer.from(result.audioContent, 'base64'));
    }
  }

  for await (const bytes of response.body) {
    pending += decoder.decode(bytes, { stream: true });
    let newline;
    while ((newline = pending.indexOf('\n')) !== -1) {
      const line = pending.slice(0, newline);
      pending = pending.slice(newline + 1);
      await consume(line);
    }
  }
  pending += decoder.decode();
  await consume(pending);
  return { processedCharacters };
}

Errors, usage, and cancellation

Check both the initial HTTP status and each parsed message. A stream can return an HTTP 200 and later end with an error message:

json
{"error":{"code":3,"message":"Invalid request"}}

Non-streaming endpoints can instead return {"code":5,"message":"Voice not found"}. For shared error handling, inspect payload.error ?? payload. Codes in these objects are gRPC status codes, not HTTP status numbers. Preserve any audio already delivered as partial output and report the failure; a successful HTTP status alone does not establish that synthesis finished.

For HTTP streaming, usage.processedCharactersCount carries the full input's UTF-16 length on the first response message; subsequent messages report zero. Sum this field across messages, or retain the first value. Reading only the last message reports zero and loses the request's usage.

Pass an AbortController signal to streamSpeech and call abort() to cancel the fetch and response reader. Handle the rejection as cancellation, and stop and clear your playback queue separately. Cancellation does not refund text already metered: the full submitted text is metered when the first response is emitted, rather than in proportion to the audio you play. Aborting before you receive audio is not proof that the server has not already metered the request.

Audio chunk size, arrival spacing, and time to first audio vary with text, model, encoding, and load. Buffer for continuous playback rather than assuming fixed chunk durations or an arrival rate equal to playback speed. For mono PCM16, durationSeconds = decodedByteLength / (2 * sampleRateHertz); at 48 kHz, 9,600 decoded bytes represent 100 ms of audio. These are sizing calculations, not latency guarantees.

Timestamp transport strategy

When using timestamp alignment, you can choose how timestamps are delivered alongside audio using timestampTransportStrategy:

  • SYNC (default): Each chunk contains both audio and timestamps together.
  • ASYNC: Audio chunks arrive first, with timestamps following in separate trailing messages. This reduces time-to-first-audio.

See Timestamps for details on how each mode works.

Code Examples

API Reference

Synthesize Speech Stream

View the complete API specification

Next Steps