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Realtime API

WebRTC quickstart

Build a browser voice agent with the Inworld Realtime API over WebRTC. The browser handles audio capture and playback directly.

Build a browser-based voice agent that streams audio to the Inworld Realtime API over WebRTC. The browser handles audio directly, so you do not need manual PCM encoding or base64 conversion.

WebRTC is ideal for browser voice apps with low latency. For server-side integrations, see the WebSocket Quickstart.

Get Started

Create an API key

Create an Inworld account.

In Inworld Portal, open Manage > API Keys and click Generate new key. Choose the key type and permissions, click Generate, then copy Basic (Base64).

API Keys page with Basic (Base64), UI-masked credentials and a hidden email

Create a .env file:

.env
INWORLD_API_KEY=your-base64-api-key-here

Create the server

Create server.js. It serves the page and a /api/config endpoint that fetches ICE servers and creates a session token. Save the server-side mint helper as mint-session-token.mjs in the same directory. The endpoint returns the token, never the API key.

This is a local-development server, bound to loopback. Before deploying a token endpoint, add your application's authentication, authorization, CSRF protection, and per-user rate limits as described in the backend token pattern.
server.js
import 'dotenv/config';
import { readFileSync } from 'fs';
import { createServer } from 'http';
import { mintSessionToken } from './mint-session-token.mjs';

const html = readFileSync('index.html');
const API_KEY = process.env.INWORLD_API_KEY || '';
const PROXY = 'https://api.inworld.ai';
let port = 3000;

const server = createServer(async (req, res) => {
  const allowedHosts = [`localhost:${port}`, `127.0.0.1:${port}`];
  if (!allowedHosts.includes(req.headers.host) ||
      (req.headers.origin && req.headers.origin !== `http://${req.headers.host}`)) {
    res.writeHead(403).end();
    return;
  }
  if (req.url === '/api/config') {
    res.setHeader('Cache-Control', 'no-store');
    if (req.method !== 'GET') {
      res.writeHead(405, { Allow: 'GET' }).end();
      return;
    }
    let ice = [];
    try {
      const r = await fetch(`${PROXY}/v1/realtime/ice-servers`, {
        headers: { Authorization: `Basic ${API_KEY}` },
      });
      if (r.ok) ice = (await r.json()).ice_servers || [];
    } catch {}
    try {
      const { token, expirationTime } = await mintSessionToken();
      res.writeHead(200, { 'Content-Type': 'application/json' });
      res.end(JSON.stringify({ token, expirationTime, ice_servers: ice, url: `${PROXY}/v1/realtime/calls` }));
    } catch {
      res.writeHead(502, { 'Content-Type': 'application/json' });
      res.end(JSON.stringify({ error: 'Could not create a Realtime session' }));
    }
    return;
  }
  res.writeHead(200, { 'Content-Type': 'text/html' });
  res.end(html);
});
server.on('error', (e) => {
  if (e.code === 'EADDRINUSE') { console.warn(`Port ${port} in use, trying ${++port}…`); server.listen(port, '127.0.0.1'); }
  else throw e;
});
server.listen(port, '127.0.0.1', () => console.log(`Open http://localhost:${port}`));

Create the frontend

Create index.html in the same directory. It connects via WebRTC, streams mic audio automatically, and plays agent audio through an RTP track.

index.html
<!DOCTYPE html>
<html>
<head><meta charset="utf-8"><title>WebRTC Voice Agent</title></head>
<body style="display:flex;align-items:center;justify-content:center;height:100vh;margin:0">
  <button id="btn" onclick="toggle()">Start Conversation</button>
  <script>
    const btn = document.getElementById('btn');
    let pc, dc, stream, active = false;

    async function start() {
      btn.disabled = true; btn.textContent = 'Connecting…';
      const configResponse = await fetch('/api/config', { cache: 'no-store' });
      if (!configResponse.ok) throw new Error('Could not create a Realtime session');
      const cfg = await configResponse.json();
      stream = await navigator.mediaDevices.getUserMedia({
        audio: { echoCancellation: true, noiseSuppression: true }
      });

      pc = new RTCPeerConnection({ iceServers: cfg.ice_servers });
      dc = pc.createDataChannel('oai-events', { ordered: true });
      stream.getAudioTracks().forEach(t => pc.addTrack(t, stream));

      pc.ontrack = (e) => {
        const audio = document.createElement('audio');
        audio.autoplay = true;
        audio.srcObject = new MediaStream([e.track]);
        document.body.appendChild(audio);
      };

      dc.onopen = () => {
        btn.textContent = 'Stop Conversation'; btn.disabled = false; active = true;
        dc.send(JSON.stringify({
          type: 'session.update',
          session: {
            type: 'realtime',
            model: 'openai/gpt-4o-mini',
            instructions: 'You are a friendly voice assistant. Keep responses brief.',
            output_modalities: ['audio', 'text'],
            audio: {
              input: { turn_detection: { type: 'semantic_vad', eagerness: 'high', create_response: true, interrupt_response: true } },
              output: { model: 'inworld-tts-2', voice: 'Clive' }
            }
          }
        }));
        dc.send(JSON.stringify({
          type: 'conversation.item.create',
          item: { type: 'message', role: 'user', content: [{ type: 'input_text', text: 'Say hello and ask how you can help. One sentence max.' }] }
        }));
        dc.send(JSON.stringify({ type: 'response.create' }));
      };

      dc.onmessage = (e) => {
        const msg = JSON.parse(e.data);
        if (msg.type === 'response.output_text.delta') console.log(msg.delta);
      };

      const offer = await pc.createOffer();
      await pc.setLocalDescription(offer);
      await new Promise(r => {
        if (pc.iceGatheringState === 'complete') { r(); return; }
        let t; const done = () => { clearTimeout(t); r(); };
        pc.onicecandidate = (e) => { if (e.candidate) { clearTimeout(t); t = setTimeout(done, 500); } };
        pc.onicegatheringstatechange = () => { if (pc.iceGatheringState === 'complete') done(); };
        setTimeout(done, 3000);
      });

      const res = await fetch(cfg.url, {
        method: 'POST',
        headers: { 'Content-Type': 'application/sdp', Authorization: `Bearer ${cfg.token}` },
        body: pc.localDescription.sdp,
      });
      await pc.setRemoteDescription({ type: 'answer', sdp: await res.text() });
    }

    function stop() {
      if (stream) stream.getTracks().forEach(t => t.stop());
      if (pc) pc.close();
      document.querySelectorAll('audio').forEach(a => a.remove());
      pc = dc = stream = null; active = false;
      btn.textContent = 'Start Conversation'; btn.disabled = false;
    }

    function toggle() { active ? stop() : start().catch(e => { console.error(e); stop(); }); }
  </script>
</body>
</html>

Install and run

bash
npm init -y && npm pkg set type=module
npm install dotenv
node server.js

Open http://localhost:3000 and click Start Conversation. The agent greets you with audio.

Option 2: Using OpenAI Agents SDK

If you're building a more advanced voice agent with features like agent handoffs, tool calling, and guardrails, you can use the OpenAI Agents SDK with Inworld's WebRTC proxy. We provide a ready-to-run playground based on OpenAI's realtime agents demo.

Clone the playground

bash
git clone https://github.com/inworld-ai/experimental-oai-realtime-agents-playground.git
cd experimental-oai-realtime-agents-playground
npm install
If you are unable to access this repository, please contact support@inworld.ai for access.

Configure the API key

Open .env and set OPENAI_API_KEY to your Inworld API key (the same Base64 credentials from Inworld Portal):

.env
OPENAI_API_KEY=your-inworld-base64-api-key-here
Despite the variable name OPENAI_API_KEY, this must be your Inworld API key — not an OpenAI key. The SDK uses this variable name by convention, but the playground routes all traffic through the Inworld WebRTC proxy.

Run

bash
npm run dev

Open http://localhost:3000. Select a scenario from the Scenario dropdown and start talking.

The playground includes two agentic patterns:

  • Chat-Supervisor — A realtime chat agent handles basic conversation while a more capable text model (e.g. gpt-4.1) handles tool calls and complex responses.
  • Sequential Handoff — Specialized agents transfer the user between them to handle specific intents (e.g. authentication → returns → sales).

For full details on customizing agents, see the playground's README.


How It Works

ComponentRole
BrowserCaptures mic audio via WebRTC, plays agent audio from RTP track
Node.js serverServes the page and /api/config (ICE servers + session token)
WebRTC proxyBridges WebRTC ↔ WebSocket, transcodes OPUS ↔ PCM16
Inworld Realtime APIHandles speech-to-text, LLM processing, and text-to-speech

Key differences from WebSocket:

  • Audio flows via RTP tracks (no base64 encoding)
  • Events flow via DataChannel (same JSON schema)
  • Browser handles OPUS codec natively

Next Steps