Avatar
A character's Avatar is the 2D image or 3D model that represents them within either their profile or the game world.
Organizing Characters in Unity & Unreal
An Avatar also acts as a unique visual tile associated with the character, allowing you easily drag and drop characters into your scenes and communicate with them when working within Unity and Unreal Engine.
Changing a Character's Avatar
To change the Avatar of a character, click their Portrait in the top-left corner of their profile.
This opens an interface where you can set both the character's 3D Avatar and their Avatar Image.
Avatar Image
A character's Avatar Image represents them within Inworld Studio and the text chat interface.
To set an Avatar Image for the character, drag and drop an image into the indicated field and press Save.
The new image is now displayed for your character within the Inworld Studio interface.
3D Avatar
A character's 3D Avatar represents them whenever they are placed within a 3D space, such as Unreal Engine or Unity.
To set a 3D Avatar for the character, select a Skin and a Background from the options provided, then press Save.
The 3D Avatar options here are the default offered for Inworld's signature Innequin avatar.
Ready Player Me Avatar
If you wish to create a more customized 3D avatar, you can flip the Use Ready Player Me Avatar Instead toggle.
Once on this interface, press the Configure 3D Avatar button.
This takes you to the Ready Player Me interface to make a custom 3D model for your character.
Note that Ready Player Me is a 3rd party functionality and is not offered directly by Inworld. Therefore, functionality of these custom avatars cannot be guaranteed indefinitely into the future.