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Entities

This folder contains data structures used for serialization from websockets or NDK.

File Reference

FileDescription
AudioChunkUsed for the actual audio wave data related classes.
BillingAccountUsed for receiving billing account response from the server.
CapabilitiesConfiguration for loading scenes.
ClientVersionData that needs to be sent to the Inworld server for analysis.
EnumsContains all the enums.
FeedbackContains the data used for feedback.
InworldCharacterDataData for an Inworld character received from the Inworld server, including agent ID, thumbnail, and other assets.
InworldErrorData for the error messages received from the Inworld server.
InworldKeySecretData for the API key/secret used to obtain an access token for loading scenes.
InworldSceneDataData in the response for loading scenes, including scene name, scene descriptions, and character info in this Inworld scene.
InworldWorkspaceDataThe data in the workspace. Including the list of InworldSceneData, the list of InworldKeySecret, and other features.
PlayerProfileThe user data used to load the Inworld Scene.
PreviousDialogThe data used to load the previous dialog.
TokenThe data format of the token used to load the Inworld scene.
WebGLCommandDataThe data used in the WebGL for interactions.