Entities
This folder contains data structures used for serialization from websockets or NDK.
File Reference
File | Description |
---|---|
AudioChunk | Used for the actual audio wave data related classes. |
BillingAccount | Used for receiving billing account response from the server. |
Capabilities | Configuration for loading scenes. |
ClientVersion | Data that needs to be sent to the Inworld server for analysis. |
Enums | Contains all the enums. |
Feedback | Contains the data used for feedback. |
InworldCharacterData | Data for an Inworld character received from the Inworld server, including agent ID, thumbnail, and other assets. |
InworldError | Data for the error messages received from the Inworld server. |
InworldKeySecret | Data for the API key/secret used to obtain an access token for loading scenes. |
InworldSceneData | Data in the response for loading scenes, including scene name, scene descriptions, and character info in this Inworld scene. |
InworldWorkspaceData | The data in the workspace. Including the list of InworldSceneData, the list of InworldKeySecret, and other features. |
PlayerProfile | The user data used to load the Inworld Scene. |
PreviousDialog | The data used to load the previous dialog. |
Token | The data format of the token used to load the Inworld scene. |
WebGLCommandData | The data used in the WebGL for interactions. |