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Inworld.Editor

Included in InworldAI.Full only.

This module is used to implement the Unity Editor extensions of the Inworld AI framework. InworldEditor

Assembly Definition References

  • Inworld.AI
  • Inworld.Assets
  • Inworld.RPM
  • Inworld.Innequin

Module structure

  • This folder contains all the editor extension related resources. It requires Inworld.AI, Inworld.Assets, Inworld.RPM and Inworld.Innequin assemblies, and builds to Inworld.Editor assembly.
    • Editor/: Contains all the editor extension related scripts.
      • Status/: Contains all the editor status related scripts.
      • Util/: Contains the untility related scripts for Inworld editor extension.
    • Prefabs/: Contains the editable prefab of InworldController, which also includes AEC audio sampling features by default.
    • Resources/: Contains the scriptable object InworldEditor, which is used for editor integration.