Inworld.AI | InworldCharacter | The basic 2D InworldCharacter for player communication when connected. |
| InworldController | The player controller for interacting with InworldCharacters. |
| SplashScreen | A splash screen loaded at the beginning of the scene. |
| BubbleLeft | A left chat bubble generated in the 2D chat panel. |
| BubbleRight | A right chat bubble generated in the 2D chat panel. |
| CharacterButton | Used for generating InworldCharacters in the sample 2D scene. |
| PlayerController2D | Used in the sample 2D scene for handling player communication, including generating dialogues and recording audio. |
Inworld.Assets | AudioTestCanvas | A UI canvas used in the AudioTest scene. It includes a volume bar, a dropdown for selecting audio input, and a mute button. |
| BubbleLeft | A left chat bubble generated in the 3D chat panel. |
| BubbleRight | A right chat bubble generated in the 3D chat panel. |
| ChatScreen | A general 3D canvas used for both 3D characters (Innequin or RPM). |
Inworld.Innequin | InworldCharacter3D | The basic Inworld Innequin Character prefab. |
| PlayerController3D | The basic PlayerController in the Innequin sample scene. |
Inworld.RPM | BubbleLeft | A left chat bubble generated in the PlayerController's chat panel. |
| BubbleRight | A right chat bubble generated in the PlayerController's chat panel. |
| EmotionPanel | The PlayerController's panel specifically used in the sample scene of emotion. |
| TokenCanvas | The PlayerController's panel specifically used in the sample scene of custom token. |