The global assets are those ScriptableObjects stored under
Data folder. They are editable, but do not move or delete them.
|The master data object for storing settings. It can be visited by right-clicking and selecting
Inworld Setting Panel in the
Project tab, or at
Inworld > Setting Panel in the TopMenu.
|This is the template object for Inworld server informations. Please do not modify unless we told you to.
|This is the template object for storing user data. For public use, it supports changing User Name and Player Profile. It also stores references for locally downloaded assets., e.g., the user's workspace, scene, or API key and secrets.
|Inworld.Editor (InworldAI.Full Only)
|This scriptable object stores all the reference prefabs or data path for Inworld Studio Panel.