Global Assets
These global assets are stored as ScriptableObjects, saved in Assets/Inworld.AI/Resources/GlobalSettings
. They are editable, but do not move or delete them.
ScriptableObject | Description |
---|---|
InworldAI | The master data object for storing settings. It can be visited by right-clicking and selecting Inworld Setting Panel in the Project tab, or at Inworld > Setting Panel in the TopMenu. |
GameSettings | This is the data object for storing current data, e.g., current workspace, current scene, or current key. |
DefaultSettings | The default setting class for the path containing default assets or references. You can also visit it at Edit > Preferences > Inworld.AI |
InworldUser | The class for storing user data. For public use, it supports changing userName and companyUid . It also stores references for locally downloaded assets. |
InworldUISettings | This scriptable object stores all the uxml that is used in the display Inworld Studio Panel. |