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Global Assets

The global assets are those ScriptableObjects stored under Resources or Data folder. They are editable, but do not move or delete them.

Inworld.AIInworldAIPackages/Inworld.AI/Runtime/ResourcesThe master data object for storing settings. It can be visited by right-clicking and selecting Inworld Setting Panel in the Project tab, or at Inworld > Setting Panel in the TopMenu.
ProdPackages/Inworld.AI/Runtime/DataThis is the template object for Inworld server informations. Please do not modify unless we told you to.
UserSettingsPackages/Inworld.AI/Runtime/DataThis is the template object for storing user data. For public use, it supports changing User Name and Player Profile. It also stores references for locally downloaded assets., e.g., the user's workspace, scene, or API key and secrets.
Inworld.Editor (InworldAI.Full Only)InworldEditorAssets/Inworld/Inworld.Editor/ResourcesThis scriptable object stores all the reference prefabs or data path for Inworld Studio Panel.