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Inworld.Innequin

Included in InworldAI.Full only.

This module is used to implement our default 3D avatar within the Inworld AI framework. Logo

Assembly Definition References

  • Inworld.AI
  • Inworld.Assets
  • Unity.TextMeshPro

Module structure

  • This folder contains all the files of Inworld Integration for Innequin. It requires Inworld.AI and Inworld.Assets assemblies, and it builds to Inworld.Innequin assembly.
    • Data/: Contains the FaceTransformData that specifically for Innequin avatars, separated from default one.
    • Materials/: Contains the Innequin model or the sample scene related material assets.
    • Models/: Contains the Innequin .fbx based model.
    • Prefabs/: Contains Innequin related prefabs.
    • Scenes/: Contains the sample scene InnequinBasic.
    • Scripts/: Contains Innequin related scripts, mainly for how to process facial animation data for Innequin.
    • Shaders/: Used for generating facial materials.
    • Textures/: Contains Innequin related textures.
      • faceExports/: Contains all the facial animation sprites.
      • MaterialTextures/: Contains all the textures for materials.