The following table is a summary of the data that is stored as a ScriptableObject. Some of them can be generated by the user, or can be generated and transferred via our internal logic.
|Inworld.AI||Readme||This serves as the Readme for each module, providing details on the requirements and functionality of each module.|
|InworldUserSettings||Customized user settings generated based on Inworld user data through the |
|InworldGameData||This data pertains to Inworld scenes and can only be generated through the |
|Inworld.Assets||EmotionMap||This data is used to process emotion events from the Inworld server into face, body, and emote animations for InworldCharacter|
|LipsyncMap||This ScriptableObject is used to process phoneme information from the Inworld server for performing lip sync on Inworld characters.|
|InworldFacialEmotion||This ScriptableObject is used to translate emotion events from the Inworld server into the blendshape transition destinations for InworldRPMCharacter.|
|Inworld.Innequin||FaceTransformData||This ScriptableObject is used to manage facial sprite animations for Inworld Innequin Characters.|