Inworld.Editor
Included in InworldAI.Full only.
This module is used to implement the Unity Editor extensions of the Inworld AI framework.
Assembly Definition References
- Inworld.AI
- Inworld.Assets
- Inworld.RPM
- Inworld.Innequin
Module structure
- This folder contains all the editor extension related resources. It requires Inworld.AI, Inworld.Assets, Inworld.RPM and Inworld.Innequin assemblies, and builds to Inworld.Editor assembly.
- Editor/: Contains all the editor extension related scripts.
- Status/: Contains all the editor status related scripts.
- Util/: Contains the untility related scripts for Inworld editor extension.
- Prefabs/: Contains the editable prefab of
InworldController
, which also includes AEC audio sampling features by default. - Resources/: Contains the scriptable object
InworldEditor
, which is used for editor integration.
- Editor/: Contains all the editor extension related scripts.