InworldEditorInit
Module: Inworld.Editor. Namespace: Inworld.Editors. inherited from IEditorState
This class serves as the initial state of the Inworld Studio Panel
. Its primary function is to receive the token input provided by users.
If the token input is successful, it transitions to InworldEditorSelectGameData, which allows users to proceed with game data selection. In case of a failure with the token input, it directs users to InworldEditorError for error handling and resolution.
API
Function | Description | Parameters |
---|---|---|
OnOpenWindow | Triggered when the editor window is opened. | |
DrawTitle | Triggered when rendering the title of the editor panel page. | |
DrawContent | Triggered when rendering the content of the editor panel page. | |
DrawButtons | Triggered when rendering buttons at the bottom of the editor panel page. | |
OnExit | Triggered when this state exits. | |
OnEnter | Triggered when this state is entered. | |
PostUpdate | Triggered after other general update logic has completed. |