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InworldEditorInit

Module: Inworld.Editor. Namespace: Inworld.Editors. inherited from IEditorState

This class serves as the initial state of the Inworld Studio Panel. Its primary function is to receive the token input provided by users. If the token input is successful, it transitions to InworldEditorSelectGameData, which allows users to proceed with game data selection. In case of a failure with the token input, it directs users to InworldEditorError for error handling and resolution.

API

FunctionDescriptionParameters
OnOpenWindowTriggered when the editor window is opened.
DrawTitleTriggered when rendering the title of the editor panel page.
DrawContentTriggered when rendering the content of the editor panel page.
DrawButtonsTriggered when rendering buttons at the bottom of the editor panel page.
OnExitTriggered when this state exits.
OnEnterTriggered when this state is entered.
PostUpdateTriggered after other general update logic has completed.