InworldFacialAnimationRPM
Module: Inworld.RPM.
Namespace: Inworld.Sample.RPM.
Inherited from: InworldFacialAnimation
This class is the specific facial animation handler for Ready Player Me avatars in Inworld.
Inspector Variables
Variable | Description |
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LipsyncMap | The LipsyncMap used in the character. |
FacialEmotion | The InwolrdFacialEmotion used in the character. |
LipExpression | Determines how drastic the character's lipsync works in the blendshape. |
MorphTime | Determines how fast the character morph from one lipsync viseme to another. |
VisemeSil | The name of the first index of visemes in the SkinnedMeshRenderer in the character. |
BlinkBlendShape | The name of the index of the eye blinking in the SkinnedMeshRenderer in the character. |
CustomModel | Determines whether it's the custom model. (By default the generated range of the viseme in the Ready Player Me ranges from 01. However, the output model generated by blender ranges from 0100) |
Properties
Variables | Description |
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Character | Get/Set the Inworld Character this component used. |
API
Function | Description | Parameters |
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InitLipSync | Initialize the component, including finding the first index of the viseme of the character. | |