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Facts and Knowledge

Facts and Knowledge help to provide predefined answers to user's questions. Personal knowledge is anything the character knows personally whereas common knowledge is where you can add broader information about a time period or a game world that multiple characters will share.

Personal Knowledge

For personal knowledge, you’ll add information that is relevant to that character, and perhaps only they will know. This includes information about their:

  • Backstory
  • Relationships
  • Specialty
  • Personal opinions
  • What they’re wearing
  • Favorite sayings
  • Things they hate or love
  • Any facts that you would expect the character to reference if questioned

These facts will not influence the character constantly (you should put things you want to have that effect in the Core Description).

Use this feature to establish a well-developed backstory that gives the player a sense of your character's history.

Personal Knowledge

TIP: Characters will often draw from facts for their talking points. With this in mind, consider writing a portion of the facts in the voice of the character. Almost like they’re talking in third-person. When they draw from the facts, it will already be in their tone of voice.

TIP: Similar to the third-person suggestion, how would the character describe their closest relationships, cherished items, or most hated foes? Is it their “mother” or their “beloved mum”? Is it their “axe”, or their “indestructible battle axe”?

⚠️ Limit: You may enter up to 300 characters per fact and up to 1000 facts

Knowledge Filters

This feature is designed to reduce hallucinations and cognition that may deviate from a character's established parameters.

It discerns between four types of information:

  1. Creator-Specified Information: This includes anything entered into the character's description, knowledge base, and scene knowledge.
  2. Mutations of Creator-Specified Information: This refers to tangential information that is related to the facts directly specified by the creator.
  3. Probable Character Knowledge: Based on the character's setup, this category encompasses information that the character is more likely to know.
  4. Improbable Character Knowledge: Based on the character's setup, this category encompasses information that the character is less likely to know.

Knowledge Filters Tiers

We offer three distinct tiers of knowledge filters for characters:

  1. Strict Knowledge Filter: Under this setting, characters are restricted to knowledge explicitly entered during the design phase (core description, motivation, common knowledge, personal knowledge).
    • This tier is ideal for experiences like murder mysteries, brand ambassador roles, and professional training scenarios.
  2. Mild Knowledge Filter: This setting allows characters to use information inputted at design time and also consider related tangential information and likely knowledge. However, it restricts knowledge that is out of character.
    • This tier is ideal for simulations, RPGs, and sidekick-type use cases.
  3. No Knowledge Filter: All four levels of knowledge filters are permitted.
    • This tier is ideal for assistant or search use cases where the character is intended to be omniscient.

To enable Knowledge Filters, go to Studio » Characters » Edit » Advanced » Knowledge & Cognition and select the control of choice.

Knowledge Filter

Common Knowledge

See Common Knowledge section for more details