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Character Setup

Whether you're adding your own character, like Innequin, or an inanimate object, setting up an Inworld character enables interaction with the Player. Explore our video tutorial, part of the Getting Started series, to learn how to set up your character effectively.

Quick Setup

The Inworld Actions Menu provides a quick way to setup Blueprint assets to be used as Inworld Characters. Simply right-click your Character Blueprint, and select Inworld Actions > Setup as Inworld Character.

Character Setup Action

This action will add and configure multiple components to the selected blueprint.

Character Setup Components

Simply configure the Brain Name on the InworldCharacterComponent to match the Character ID for integrations from Inworld Studio.

Example Format: 'workspaces/unreal-sample-workspace/characters/unreal-character'

Character Integration ID

Character Brain Name

Project Settings

You may configure what components are added to the Character through the Inworld Actions Menu by accessing Edit > Project Settings > Plugins > InworldAI.

Character Project Settings

Custom Setup

If you require more control on how your Inworld Character is setup, you can change, add, or remove the default components.

See Inworld Character.