The Inworld Actions Menu provides a quick way to setup Blueprint assets to be used as Inworld Characters. Simply right-click your Character Blueprint, and select
Inworld Actions >
Setup as Inworld Character.
This action will add and configure multiple components to the selected blueprint.
Simply configure the Brain Name on the InworldCharacterComponent to match the Character ID for integrations from Inworld Studio.
Example Format: 'workspaces/unreal-sample-workspace/characters/unreal-character'
You may configure what components are added to the Character through the Inworld Actions Menu by accessing
Project Settings >
If you require more control on how your Inworld Character is setup, you can change, add, or remove the default components.
See Inworld Character.