Animation Showcase
This room showcases the various animations supported by the Innequin and Ready Player Me avatars and demonstrates how they are used to create immersive characters when powered by Inworld's platform.
Within this room you can walk around and talk to the various Inworld characters and trigger different animations to see how the characters react.
Interaction
In this room there are a variety of world space UI panels that the player can interact with.
By using the reticle in the center of the screen, the player can highlight UI elements in the environment.
When an element is interactable, the reticle turns green. This means you can click using the Left Mouse Button
to interact with the UI.
You can use this feature to select dropdown items and click buttons in order to activate different animations and emotions.
Automatic Animations
When speaking with the characters, animations are triggered automatically through your interactions.
These animations may conflict with the animations you play through the UI panels, producing unexpected results.
Gestures
The Gestures showcase allows you to play any of the gesture animations found within the Gesture Layer of Inworld's Animator Controller.
These animations are typically triggered through changes in emotion.
Emotions
The Emotions showcase allows you to set the current emotion of two Inworld characters, one using the Innequin avatar and the other using Ready Player Me.
For more information on animations in the Inworld Unity SDK, see here.